Thursday, 22 January 2015

Day 53 - Progress report - Trying not to get too sidetracked

The progress over the last 10 days has been very similar to previously, in that I've been mostly doing art with a little story development also.

I've been thinking quite a bit about how slow my progress has been compared to my expectations. I thought that because the game has a fairly short and linear story that would mean I could complete the whole project within a couple of months doing everything myself. It's been pretty much 2 months now and I've got a bit of a story, a collection of art and music assets (a lot of which might not fit into the game) and about 4 seconds of game coded in.

I don't feel disappointed, if anything the realisation has given me added passion to stop meandering and get some of the bulk of the actual game down. Once I've done that I'll have plenty of tasks in terms of sprite-creating, split-testing audio, etc. to get on with, which will be more worthwhile than mindlessly editing files that could very well not even make it into the game.

I've just been enjoying doing the art so much, I think especially as it's new to me, I'm learning lots about drawing and digital editing. I think it's a good idea to learn as much as possible when you are in that sort of highly receptive state - where you are thirsty for more knowledge. So it's a balance between derailing my new found passion for art or derailing my game project. Only neither need to get derailed if I can use my time as effectively as possible.

This has been a strange blog post. Right, back to the code!

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