This is one of those days where time hasn't allowed for much work on the project. I would technically class taking a few minutes to think about any aspect of the game development as working, but I'm committing to producing something tangible every day even if it doesn't make it to the final game.
So I made a new sound effect.
It was a sample of my voice which I timestretched, pitched down a semitone, duplicated and offset by a very small amount, running through delay and bitcrusher. It may be a fair bit quieter than the other FX I've made, but that could work well in the game possibly, if not and I still want to use it i'll re-import and boost the gain.