I'll be making a selection of sprites for the main characters in my games, showing different expressions. This is an area where I have practically no experience, so the whole process will likely take a lot of trial and error and some compromises.
Today I've practiced drawing twin tails on a character from my sketch book, in my mind the character will only have a small part in the game, but will still require a few expressions. It's always better to have too many expressions and not use one rather than finding yourself needing an expression you haven't made.
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Initial character sketches |
The one on the top is my first attempt at drawing the hairstyle. I decided to spend a bit more time drawing another altered example on better paper (just in case I fluked a great drawing - I didn't). Now I'll be drawing the character another 10 or so times until I'm happy. When I've settled on a design I'll draw it again on good paper ready to photograph or scan and work on further in photoshop elements.
I got the technique for the hairstyle from Mark Crilley
https://www.youtube.com/user/markcrilley
- I've only been drawing since the summer and his videos have been incredibly helpful.
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